☠️ Introduction
Valenor Death Screen System is a cinematic and fully interactive death screen system built for RedM roleplay servers. It replaces the default death experience with a dramatic, immersive, and roleplay-focused interface that enhances tension, realism, and player decision-making.
Designed to match Red Dead Redemption’s dark and gritty atmosphere, the system transforms player death into a meaningful RP moment rather than a simple respawn screen.
Every element — from timers and animations to interaction logic and UI design — is fully configurable to suit any roleplay style.
🎥 Cinematic Death Experience
Upon death, players are presented with a visually striking and immersive death screen that reinforces the severity of combat and consequences.
Key features include:
- Cinematic Death Screen UI
- Smooth fade-in and transition effects
- Immersive background visuals
- Clear and minimal interaction prompts
- Lore-friendly Red Dead–style design
The experience feels intense, emotional, and perfectly suited for serious RP environments.
🩸 Interactive Death Flow
The death screen introduces meaningful interaction options instead of instant respawn mechanics.
The system supports:
- Call for Help option (medics / doctors / players)
- Wake Up Doctor / medical revival option
- Configurable death timers
- Cooldown-based interaction logic
- Clear success / failure feedback
This creates realistic pacing for medical RP, rescue scenarios, and life-or-death decision moments.
🎛️ Fully Customizable Settings
All aspects of the death screen can be managed through the config file:
- Death timer duration
- Available interaction options
- Keybinds & prompts
- UI layout & positioning
- Color themes & text
- Animation and camera effects
- Medical system integration logic
- Framework compatibility (VORP / RSG / Standalone)
Supports custom UI themes and server-branded designs.
⚙️ Optimized Performance
Lightweight, stable, and optimized for high-population servers.
The Valenor Deathscreen System runs at 0.00–0.01ms, even during intense combat scenarios.
All logic is handled efficiently on the client side to ensure smooth gameplay with zero unnecessary overhead.
[Tags: VORP, RSG]
[CarouselImage: https://files.catbox.moe/2p56mb.png ]
[Images: ]
[Youtube: https://youtu.be/QspNAN2KfVs ]
[Onesync: true]
[Server: Artifacts +1700]
[Requirements: VORP, RSG]
[Frameworks: VORP, RSG]
[Tags: VORP, RSG]
[CarouselImage: https://files.catbox.moe/2p56mb.png ]
[Images: ]
[Youtube: https://youtu.be/QspNAN2KfVs ]
[Onesync: true]
[Server: Artifacts +1700]
[Requirements: VORP , RSG]
[Frameworks: VORP , RSG]