v-Stables | Open Source

v-Stables | Open Source

€109.99

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πŸ“˜ Introduction

Valenor Stables is a complete horse and wagon ownership system for RedM that turns horses into living companions β€” buy them at a live showroom or lasso a wild one and earn it through a taming questline. They eat, drink, tire, sicken, bond, breed, grow from foal to retirement, and trade hands on a player-driven market. 24 breeds with 108 coats and hand-drawn portraits, per-breed genetics, a trainer questline, upgradeable wagons with persistent synced wheel damage, and an ambient AI layer with wild stray herds. Nothing teleports and everything persists between sessions and restarts. Supports both VORP and RSG with automatic framework detection.

[Features: 24 Breeds & 108 Coats, Browse 24 horse breeds across five shop tiers with 108 unique coat models and hand-drawn breed portraits β€” genetics matter, and every breed carries stat caps a horse can never train past.]

[Features: Wild Horse Taming Questline, Lasso a wild horse, survive a tier-scaled reflex minigame, then earn its trust through a five-step quest β€” pet, groom with a brush item, feed real treats, and ride a full kilometer. The horse under your saddle becomes yours on the spot, no despawn.]

[Features: Trainer Questline, A trainer NPC runs a five-task program inside the training grounds β€” distance, jumps, gallop, and cooldown β€” rewarding XP, bonding, and training points on a configurable 24-hour per-horse cooldown.]

[Features: Live Showroom Purchasing, Preview every horse and wagon live with an orbit camera, pick the age and choose a mare or stallion with dynamic pricing, and take a timed test ride before committing to the purchase.]

[Features: Metabolism & Care System, Each horse tracks hunger, thirst, dirtiness, exhaustion, and body heat across seasons β€” feed, water, brush, and rest your horse with real animations and props, including a nap where it truly lies down to sleep.]

[Features: Hoof-Care Minigame, A two-phase skill minigame with real pixel-brush cleaning and a chisel phase to pry off worn horseshoes, rewarding careful owners with fresh shoes and XP.]

[Features: Sickness, Injury & Revive, Horses can sicken, go lame on worn shoes, fall ill from tainted water, or collapse β€” field-revive them within the window using an item, or recover them later at the barn.]

[Features: XP, Bonding & Real Attribute Training, Levels, bonding tiers, and training points write to real RDR3 horse attributes β€” a trained horse genuinely runs faster and lasts longer, within its breed's genetic caps.]

[Features: Breeding & Genetics, Match mares and stallions by compatibility score with lineage protection β€” foaling runs on a real 72-hour timer that survives restarts, with a live countdown on screen.]

[Features: Foals, Imprinting & Tier 6, Foals are led on a rope and grow to adulthood over real hours β€” imprint them through care to speed growth, and top pairings have a chance at exclusive Tier 6 offspring.]

[Features: Player Horse Market, List horses at a live showroom where they stand in the world with all their gear β€” buyers inspect real stats, pay in cash or gold, and offline sellers collect earnings later.]

[Features: Wagons & Visual Upgrades, Seven wagon types in three classes with 34 model variants, hand-drawn portraits, weighted stashes, and visible upgrades β€” cargo crates, suspension, iron-rimmed wheels, and canvas tarps.]

[Features: Wagon Physics & Persistent Wheel Damage, Overloading tires horses, hard drops damage the frame, tipping spills real cargo, and a broken wheel stays broken β€” synced to every player and persisted through restarts until repaired at the stable.]

[Features: No-Teleport Whistle, Horses gallop in from a distance along real roads and wagons are driven in by their team β€” send them away and they ride off before despawning. Nothing pops in or teleports.]

[Features: Railroad Danger, Linger on the train tracks and your horse collapses under you β€” wagons lose the whole team and take wheel damage. Warnings fire at the halfway mark and every threshold is configurable.]

[Features: Shared Wagon Access, Toggle your wagon stash between private and public with a single prompt so friends and company members can load and unload freely, plus a wheel-check prompt for condition at a glance.]

[Features: Ambient AI & Stray Horses, Dismounted horses graze on their own, gunfire panics horses by courage stat, and wild strays roam the open countryside in herds β€” never inside towns or on rooftops, with configurable exclusion zones.]

[Features: Name Tags Synced to Everyone, Toggleable name tags with a detailed breed-portrait card or a lightweight native draw-text mode β€” horse names replicate to every player on the server, with a distinct color for your own mount.]

[Features: Map Blips & Item Icons, Every NPC ships with a sprite-configurable map blip β€” stable, breeder, services, market, trainer β€” plus twenty hand-drawn parchment-style item icons ready for your inventory.]

[Features: Full Persistence via oxmysql, Every horse, wagon, foaling timer, market listing, training cooldown, and broken wheel lives in dedicated database tables with idempotent SQL β€” nothing resets on restart or relog.]

[Features: 12 Languages Included, Ships with complete English, German, Spanish, French, Italian, Portuguese, Romanian, Russian, Arabic, Thai, Turkish, and Ukrainian locales β€” 380 strings each.]

[Features: VORP & RSG Support, Automatically detects the active framework at runtime with a clean bridge layer β€” money, gold, items, and notifications all route through it with no manual configuration.]

Built for servers that want horses to be the heart of their economy β€” with real progression, real risk, and a living market.

[Tags: VORP, RSG]

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[Youtube:https://youtu.be/Lt-EdOyEGxc]

[Onesync: true]

[Server: Artifacts +1700]

[Requirements: oxmysql, vorp_core or rsg-core]

[Frameworks: VORP, RSG]